In 2011 I worked on the team that developed and implemented the Captain Quarters interiors of EVE Online.
I helped develop the initial visual and technical-target art assets, and was an integral part of developing the customizable modular setup for the assets.
I also worked on the outsourcing pipeline for the project.
I delivered initial art asset blockouts and tech/art production sheets, while handling communication with our outsourcing partners, and delivering art and technical reviews of incoming work
EVE Online: Preview of new captain's quarters