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Station interiors. EVE Online, Incarna.

In 2011 I worked on the team that developed and implemented the Captain Quarters interiors of EVE Online.

I helped develop the initial visual and technical-target art assets, and was an integral part of developing the customizable modular setup for the assets.

I also worked on the outsourcing pipeline for the project.
I delivered initial art asset blockouts and tech/art production sheets, while handling communication with our outsourcing partners, and delivering art and technical reviews of incoming work

EVE Online: Preview of new captain's quarters